quest design

Bug made WoW quest better

WoW is so bad these days that a bug actually made a quest more fun (oldschool).

This quest is a nod to Don Quixote. You assist Maximillian and eventually face a huge dinosaur, and you two flee horseback and have to defeat the ‘dragon’ by throwing rocks at it (and occasionally stomp-stunning it to gain some distance), each of which reduced its health by maybe 0.1%. It fit the whole absurd theme of the quest chain so much, how it took minutes of riding around, aggroing all kinds of bystanding wildlife, and eventually killing a huge t-rex by throwing hundreds, maybe even thousands of tiny rocks at it. It’s almost a parody of the whole boss battle mechanics in WoW where you hit often huge bosses with your tiny weapons until they die.

I shared my excitement about this quest with my guildmates, because that quest felt so oldschool, so unconventional, so immersive, making you a part of an odd experience so totally not like the dull streamlined and idiot-proof quest design pattern one usually encounters in WoW.
And then my guildmates asked why I didn’t just throw armor pieces. And I was like: “Huh? What armor pieces?”. They told me Maximillian should have given me some armor pieces to throw at the beast, which would have reduced its health by a big chunk. But I couldn’t remember anything like that.

So back then I wondered: Could I really have overlooked it; missed the moment where Max activated the armor-throw option for me? I doubted that, so I assumed that at the early time when I did the quest, Blizzard might not have added that option and added it later. I thought it was lame of them to massively nerf the fun out of that quest.

Now I read the comments on that website and realize… it was just a common bug that made the armor-throw not work. It was unintended.
But it was a lot more fun. (Although the impatient whiney babies that Blizzard attracts with the game who want everything fed on a silver spoon and shun any type of effort would disagree.)
When I later tried the quest again, I had the armor-throw option, and it filled me with a feeling of disappointment. As if I had been given a quest completion coupon that I simply had to redeem at a machine. It took the spirit out of the quest.

And this is one of hundreds of examples of how Blizzard kills the game’s soul. (Which was never remarkably strong, but the creative designers clearly try to put their passion into the game to the degree they’re allowed to do.)

If you wanted me to concisely summarize what I think is wrong with WoW, I would say: WoW is absolutely not like indie games. That’s what’s wrong.