control

The Cruel God Fallacy

Some people say things like: How can God allow such horrific suffering? I thought he is loving.

Some people greatly enjoy watching/reading Game of Thrones, or any other kind of great drama, with death and emotional agony and all that.
Do people say how the creators are so cruel and condemn them? No. People enjoy drama. Because it touches them emotionally. Pleasantly and unpleasantly. Feeling is the key; it is favored. It makes people relate. The writers themselves might be very emotionally attached to their works. And there the big picture is what matters. They love the whole thing and don’t (necessarily) play favorites.

Now how can you (being a part of God’s creation) imply that God has any different relationship with his creation? He, too, appreciates a good show/story, exploration of an experience. And thus life is enriched with emotions, without which life would literally feel dead.
And you cannot have one pole without the other. Even if you could, then the exploration would not be perfect. The exploration of infinite possibilities. Because that is the positive message in the fact that anything can exist, no matter how horrible: It demonstrates those infinite possibilities actively at work. Anything could happen. And when you embrace that, it opens your heart, and when you open your heart to it, you can enjoy it.
That’s the irony of profound wisdom: Bad stuff will happen till the end of time, but if you don’t conditionalize the good stuff based on the bad stuff, then the latter loses power over you. This is a lesson that cannot be understood. It can only be experienced, felt, internalized. Don’t expect it to be quick or easy. It just happens when you move towards it. Which means not subjecting it to conditions, because that’s a good way to slow it down. That’s not at all what love is about.
If you manage to love the whole work of art, you will have an understanding with the creator. And that is something, haha.

This is, as all paths of overcoming suffering, about releasing the mind’s control.
Love will always be your loyal ally, and fear will always be your fierce enemy. Do your best not to collude with the enemy. You have the absolutely most powerful ally at your disposal.
But don’t worry, there is no dead end. When fear really gets you, it will make love become so much more worth giving attention.

Scold people for doing bad things if you like, but scolding God seems silly.
Who do you think you are? 😉

Don’t torture yourself.

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How marketing learns from imperalists

Doom, Doom 2, … Doom 3, … Doom. Oh no! You, too, id?!

id Software teamed up with Bethesda as publisher. One of the big ones. Those who all follow the same idiotic marketing bullshit (actually worrisome, more on that in a minute).

They talk about rebooting the series, which is almost double-bullshit in one short sentence. Doom has never been a real series. There were two quite similar games long time ago and then much later a creepy, jumpscare-themed graphics orgy, relatively different from the original material. And then, now, much later again, we get … “Doom”.

You know why this bothers me so much? Not just because it is becoming very popular, but because the mindsets that drive such marketing ideas are the same that you can find in politics. When you “reboot” a series so that you can exploit a popular name for doing things as you please, different than before, this is very similar to how empires erase culture and history (e.g. by burning books) in order to establish their ways as the beginning of everything, without disturbance from what came before.

Remember the double middle finger case of a confessing Star Wars fan directing a ‘reboot’ of Star Trek that ended up being like a Lost in Space quality Star Wars style lens flare festival?

Tomb Raider is another example of such naming crap. (‘I mean Tomb Raider, not Tomb Raider.’)

These things are being done so much because it’s an agenda. Marketing optimizes, changes, attempts to reprogram people. And when you want to fully control the present, you have to erase the past from people’s minds. That’s really oldschool imperialist insights. Basically, when people talk about Doom, the marketeers want everybody to think of their new product, not the original game … or a super-capitalist future.
Leaving franchises alone instead of dissing them? You can’t expect that from marketeers. That would imply respect.

I won’t hide how much I agree with Bill Hicks’ view on the matter:

UPDATE: Search “Bill Hicks – Advertising and Marketing” on Youtube. It seems if I directly link it here, it will trigger content ID claims. (Either that or coincidence.)

P.S.: Don’t accuse me of doomsaying. It’s marketing that spelled Doom.

One example of the ego’s control games

The following thread in the World of Warcraft forums is several years old, but it is valuable as exposition of the frequent mind games that happen especially on internet forums when ‘help’ is involved, when people fuel their desire for control by exploiting those in need, since their intentions aren’t really altruistic and they try to derive relevance for their own existence that way. It’s all due to a lack of empathy, and the mechanisms that lead to it would be complex to explain here, but if you’re interested in psychology and have heard of things like Milgram experiment or Asch comformity test, it’s quite likely you will grasp what’s going on.
This severe egotism, among various other mental disturbances, is one of the major things that put me off while playing the game. Just because it’s MMO doesn’t mean it’s social. It very much encourages what I described in a previous blog entry: https://dowlphinblog.wordpress.com/2015/01/21/alliance-of-convenience-vs-working-together-for-the-result/

Alright, no further introduction necessary, since the thread itself is quite self-explanatory.

http://eu.battle.net/wow/en/forum/topic/3312962096

Steam reviews’ “funny” tag: another corporupt approach

Just yesterday I thought of making a humorous remark as a review for a game, since I’m an entertainer at heart. At that point I also (again) had the thought that it might make sense to have more rating buttons than just for “Was this review helpful?”, because people tend to confuse whether it’s of use to them or whether they can confirm it’s an accurate review.

And then, today, I noticed that there is now a “Funny” button under reviews.

They are taking all the fun out of fun by trying to cram it into a system.
As someone on Reddit pointed out so well: “It’s not going to be funny if you know it’s going to be funny.” Another one pointed out that now people will try to be funny because of the systematization of it, because it’s being rewarded, which is as corrupted as people faking emotions on Youtube videos in order to get more advertising revenue. It takes the spirit out of it.

–> Corporuption

The whole point was that joke reviews and such are an occasional spontaneous phenomenon outside of the norm, fueled by passion, not cold calculating strategy. Only grumpies will take issue with this little bit of chaos in our order-sickened world, and even if your review got tons of negative ratings from said grumpies because it was for the LOLs, you could find comfort in the passion that made you do it.

And now they’ve built a ghetto for comedians.

Especially after my recent World of Warcraft 10 day trial and realization that this kind of control-freak corporate mindset (which is shared by many equally-minded users) has continued to spread there, I am so sick of this crap!

For reasons that even with these words can not be accurately shed light on, I am now even less motivated to write Steam game reviews than I already was.

This might make people resort to less funny/entertaining acts of chaos again.