You can watch my detailed video about it or read the summary below.
I recently got an SSD and only now realized the full magnitude to something that bothered me a while ago.
The game: The Witcher 3
This game featured plenty of eyebrow-furling things. Some of them got fixed later, but the really stupid stuff actually kept coming. I’ll only focus on one issue here though that has existed all the time since the game was released.
When you load a savegame, you get a simple 2D-animated sequence and a speaker recounts the story position at the time of the savestate. That animation looks a lot like scripted to eventually end in a loop state until the load process has finished.
When it does finish, for a brief moment a regular loading screen pops up, with a nice picture and a loading animation, which looks kinda sloppy, but shows that there actually is an alternative mode for this.
Well, here comes the kicker: To use one example, you watch a loading process where the speaker talks for 18 seconds and the whole process takes 43 seconds until the game has finished loading, with the animated sequence looping for the rest of the time.
Damn, this game has long load times!
No, actually not, it’s just trolling you by deliberately wasting your time. While the devs for some reason decided to later add subtitles to those sequences that you cannot turn off even if you want to because you’re not deaf and have seen that story bit plenty of times anyway, what they never did is AT LEAST add an info telling you when the loading process has finished and you can now enter the game if you press a key. That would be the MINIMUM. That could actually be an optional feature, but not really that important when the loading process isn’t of patience-testing length, which it wouldn’t be without this artificial delay.
Here is another minor example of bad design decisions: The game has super-beautiful graphics, but taking screenshots without UI requires (not-so-ideal) fan mods, while a low-budget indie game shows how it’s done.