They introduced profession daily quests, I think with Cataclysm. One of the fishing daily quests required you to swim in the waters of Stormwind Harbor and collect crawfish from traps on the sea floor.
And there were sharks. Highlevel sharks, so if you weren’t level-maxed, their aggro range was especially high.
And this was so much fun. Few things get your blood pumping in that way. (Another example would be covert enemy city infiltration.) Because there was an actual risk, requiring you to pay attention. The sharks had that habit of approaching just when you weren’t looking, from the somewhat murky water. It was a constant sense of danger and you’d look around nervously all the time, trying to not stay at one spot for too long or getting cornered. And this was OK, since you had been given a buff that increases swim speed and gives water breathing. So the challenge was just to stay away from the sharks.
And apparently some OCD babies whined that this hassle interfers with their mindnumbing daily quest routine. And Blizzard does what they always do … cave to them. Probably based on the business dictate to appeal to the lowest common denominator, for profit maximization.
So the sharks got nerfed to level 15 … which of course felt pathetic, disheartening.
Sharks should never be the target of pity. It’s just wrong.
And the water there is also crystal-clear now.
Oh and did I mention the comfort of the water breathing buff that you automatically get when accepting the quest so that you don’t even have to buy potions if you want to be lazy? How this further takes the appeal out of alchemy? Well, the potions AND the buff are pretty much pointless now, since at this point, breath time of characters has been increased to an insane THREE minutes! Unmodified by whether you swim or fight or get hit or anything. As long as you don’t stay submerged for more than 3 minutes, you’re fine. And then, if you still don’t catch a breath and let that extremely long timer run out, you get ANOTHER warning in the form of health loss every two seconds, so that it takes another 12 seconds of health loss before you actually die.
As mentioned in the title, this is just one of many possible exemplary cases that show what kind of mindset ruins the sprit, the magic, of World of Warcraft.